Friday, May 1, 2015

Shaders/Lighting/Rendering

For the texture exercise, I experimented with many shaders and lights to get a sense of what I could use for the final project. I tried using different 2D bump maps and worked with different lights to see what I could use for my final project. One of the textures I particularly liked working with was the ocean texture. I thought it was cool how you can manipulate many parts of the texture to create different waves and intensities. For the lights, I particularly liked working with the spotlight. I felt like it was the easiest to manipulate and had a lot features to work with compared to the other lights. I could see the spotlight angles and dropoff rates creating cool 3D renders.



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